Exploding Kittens [AR/EN]
Exploding Kittens is a kitty-powered version of Russian Roulette. Players take turns drawing cards until someone draws an exploding kitten and loses the game. The deck is made up of cards that let you avoid exploding by peeking at cards before you draw, forcing your opponent to draw multiple cards, or shuffling the deck. The game gets more and more intense with each card you draw because fewer cards left in the deck means a greater chance of drawing the kitten and exploding in a fiery ball of feline hyperbole. Now in Arabic!
Spot It!: Camping
Spot it! is a one-of-a-kind card game for every generation. It consists of 55 circular cards each decorated with eight symbols varying in size and orientation. Here's the catch: there is always one and only one matching symbol between any two cards. Spot it to win! Race to find matches between gear, critters, nature, and more. Whether you're cozy in a cabin, roughin' it in a tent, or just in your own back yard, Spot it! Gone Camping captures everything you love about camping out.
Taco Cat Goat Cheese Pizza [AR/EN]
In a game of Taco Cat Goat Cheese Pizza, each player places a card from their hand, face up, into a community pile, while saying one of the following words: "Taco!", "Cat!", "Goat!", "Cheese!", "Pizza!" in player sequence. When the card matches the mantra just said — BOOM! — everyone slaps their hand on the deck, with the last one to slap picking up all the cards in the pile. Whoever rids themselves of all their cards first, wins! For extra fun, special Action Cards – the Gorilla, Narwhal, and Groundhog — force players to make certain gestures before racing to slap the deck! Taco Cat Goat Cheese Pizza is an addictive and mad game of hand-slapping mayhem!
You are head of a family in an Italian city-state, a city run by a weak and corrupt court. You need to manipulate, bluff and bribe your way to power. Your object is to destroy the influence of all the other families, forcing them into exile. Only one family will survive... In Coup, you want to be the last player with influence in the game, with influence being represented by face-down character cards in your playing area. Each player starts the game with two coins and two influence - i.e., two face-down character cards; the fifteen card deck consists of three copies of five different characters, each with a unique set of powers: Duke: Take three coins from the treasury. Block someone from taking foreign aid. Assassin: Pay three coins and try to assassinate another player's character. Contessa: Block an assassination attempt against yourself. Captain: Take two coins from another player, or block someone from stealing coins from you. Ambassador: Draw two character cards from the Court (the deck), choose which (if any) to exchange with your face-down characters, then return two. Block someone from stealing coins from you. On your turn, you can take any of the actions listed above, regardless of which characters you actually have in front of you, or you can take one of three other actions: Income: Take one coin from the treasury. Foreign aid: Take two coins from the treasury. Coup: Pay seven coins and launch a coup against an opponent, forcing that player to lose an influence. (If you have ten coins or more, you must take this action.) When you take one of the character actions - whether actively on your turn, or defensively in response to someone else's action - that character's action automatically succeeds unless an opponent challenges you. In this case, if you can't (or don't) reveal the appropriate character, you lose an influence, turning one of your characters face-up. Face-up characters cannot be used, and if both of your characters are face-up, you're out of the game. If you do have the character in question and choose to reveal it, the opponent loses an influence, then you shuffle that character into the deck and draw a new one, perhaps getting the same character again and perhaps not. The last player to still have influence - that is, a face-down character - wins the game!
Players take on the role of dwarves. As miners, they are in a mine, hunting for gold. Suddenly, a pick axe swings down and shatters the mine lamp. The saboteur has struck. But which of the players are saboteurs? Will you find the gold, or will the fiendish actions of the saboteurs lead them to it first? After three rounds, the player with the most gold is the winner.
Happy Salmon: Blue Fish
This edition of Happy Salmon comes packaged in a blue fish, with six sets of player cards in colors not included in the original Happy Salmon, thereby allowing for games with up to twelve players. This version also features icons on the cards for the colorblind to assist in sorting the cards following a game.
Hello, My Name Is
Can you name an actor who's short, blond, and musical? How about an athlete who's bearded and married? In Hello My Name Is, play a trait, then race to name someone — real or fictional — who fits the description. Use your creativity to win the most cards!
Jaipur (2nd Ed.)
You are one of the two most powerful traders in the city of Jaipur, the capital of Rajasthan, but that's not enough for you because only the merchant with two "seals of excellence" will have the privilege of being invited to the Maharaja's court. You are therefore going to have to do better than your direct competitor by buying, exchanging, and selling at better prices, all while keeping an eye on both your camel herds. Jaipur is a fast-paced card game, a blend of tactics, risk and luck. On your turn, you can either take or sell cards. If you take cards, you have to choose between taking all the camels, taking one card from the market, or swapping 2-5 cards between the market and your cards.
The Resistance: Avalon
The Resistance: Avalon pits the forces of Good and Evil in a battle to control the future of civilization. Arthur represents the future of Britain, a promise of prosperity and honor, yet hidden among his brave warriors are Mordred's unscrupulous minions. These forces of evil are few in number but have knowledge of each other and remain hidden from all but one of Arthur's servants. Merlin alone knows the agents of evil, but he must speak of this only in riddles. If his true identity is discovered, all will be lost. The Resistance: Avalon is a standalone game, and while The Resistance is not required to play, the games are compatible and can be combined.
Codenames, the multiple award winning social word game, is becoming an even "bigger" hit! This double-sized version of the Spiel des Jahres 2016 winner is ready to be enjoyed by larger groups.
Speechless is an exciting party game for 3 to 8 players. Players frantically act out words - but they can't say a word! See how many you can get right in 90 seconds! Players in Speechless take turns being the Ã¢‚¬Å“presenterÃ¢‚¬. The Presenter has 90 seconds to act out 6 words, trying to get the other players to correctly guess what word they are presenting. While the presenter is acting out the words, the other players are watching and trying to guess what word is being acted out. If they think they know the word, they write it down on their marker board with their dry erase marker.
Ticket to Ride
With elegantly simple gameplay, Ticket to Ride can be learned in under 15 minutes, while providing players with intense strategic and tactical decisions every turn. Players collect cards of various types of train cars they then use to claim railway routes in North America. The longer the routes, the more points they earn. Additional points come to those who fulfill Destination Tickets goal cards that connect distant cities; and to the player who builds the longest continuous route. "The rules are simple enough to write on a train ticket! Each turn you either draw more cards, claim a route, or get additional Destination Tickets," says Ticket to Ride author, Alan R. Moon. "The tension comes from being forced to balance greed, adding more cards to your hand, and fear losing a critical route to a competitor."
Take it to the Next Level With just a deck of cards and a pack of number tiles, NMBR 9 presents a unique and varied challenge every time you pay. During each round, a card drawn from the deck determines what number tile you need to place. With only two copies of each of the ten different of cards in the deck, the farther you go into the deck, the better idea you have of what cards are coming. Use all the information available to you and move quickly to build the display worth the most points. There are many solutions to the puzzle at the heart of NMBR 9, but only one of them will win.
BONK is a fast-rolling ricochet game that's ideally played with four players. Your goal? Roll steel balls down your slide in order to knock the wooden ball in the central arena into your opponents' goal. Players compete in teams of two, with each team trying to protect one goal between them.
King of Tokyo [AR/EN]
In King of Tokyo, you play mutant monsters, gigantic robots, and strange aliens. All of whom are destroying Tokyo and whacking each other in order to become the one and only King of Tokyo. At the start of each turn, you roll six dice, which show the following six symbols: 1, 2, or 3 Victory Points, Energy, Heal, and Attack. Over three successive throws, choose whether to keep or discard each die in order to win victory points, gain energy, restore health, or attack other players into understanding that Tokyo is YOUR territory. The fiercest player will occupy Tokyo, and earn extra victory points, but that player can't heal and must face all the other monsters alone! Top this off with special cards purchased with energy that have a permanent or temporary effect, such as the growing of a second head which grants you an additional die, body armor, nova death ray, and more.... and it's one of the most explosive games of the year! In order to win the game, one must either destroy Tokyo by accumulating 20 victory points, or be the only surviving monster once the fighting has ended.
Party/trivia game centered around the idea of players collectively naming items on a list (e.g. "10 US states with most shoreline"). As players, in turn, miss an item, they acquire penalty points (forward movement on the game board). When a player reaches the end of the track, the person who advanced the least is the winner.
One player is the storyteller for the turn and looks at the images on the 6 cards in her hand. From one of these, she makes up a sentence and says it out loud (without showing the card to the other players).
Each other player selects the card in their hands which best matches the sentence and gives the selected card to the storyteller, without showing it to the others.
The storyteller shuffles her card with all the received cards. All pictures are shown face up and every player has to bet upon which picture was the storyteller's.
If nobody or everybody finds the correct card, the storyteller scores 0, and each of the other players scores 2. Otherwise the storyteller and whoever found the correct answer score 3. Players score 1 point for every vote for their own card.
The game ends when the deck is empty or if a player scores 30 points. In either case, the player with the most points wins the game.
KLASK 4 [AR/EN]
KLASK 4 features the gameplay of KLASK, but within a round playing area with four goals so that four players can compete at the same time. Arabic Instructions Included.
Camel Up (2nd Ed.)
In Camel Up, up to eight players bet on five racing camels, trying to suss out which will place first and second in a quick race around a pyramid. The earlier you place your bet, the more you can win — should you guess correctly, of course. Camels don't run neatly, however, sometimes landing on top of another one and being carried toward the finish line. Who's going to run when? That all depends on how the dice come out of the pyramid dice shaker, which releases one die at a time when players pause from their bets long enough to see who's actually moving!